Source
waiting for audioWhat the track looks like before anything touches it β and anything that will shape how the filter should treat it.
Shape
waiting for audioThe window states come from the patent; everything else on these sliders is an engineering value, not a claimed SSP parameter. The charts redraw as you move them.
Window trajectory β f_low(t) & f_high(t)
f_lowf_highApplied spectral gain over time
cut boostFilter cross-section
at the narrow stateRender
waiting for audioProcesses the full track with the current settings, matches loudness to the source (makeup capped at +6 dB), and holds true peak at β1 dBTP. Output is 24-bit WAV.
Processed track
A/B comparison
Verify
waiting for a renderEvidence, not assertion β the rendered file is re-measured, and the two spectrograms let you see the window breathing in the processed audio.
| measure | source | processed | check |
|---|
Original β spectrogram
Processed β spectrogram, window overlaid
Where every number comes from
Four categories, kept deliberately unblurred.
- 800β1500 Hz preferred narrow state
- example windows to 500β3500 Hz
- cycles begin & end narrow
- stages ~10β30 s; cycles ~60β300 s
- the running order of the window states
- symmetric expand β contract cycles
- this trackβs stage & cycle lengths
- every gain, slope & transition value
- log-frequency raised-cosine interpolation
- STFT 4096/75% Hann; mask smoothing Ο 0.35 s
- loudness match & β1 dBTP ceiling
- SSPβs actual filter realisation & slopes
- emphasis vs. true band-limiting
- per-track sequences and timing
- any dynamics or psychoacoustic stages